Whatever way you choose to look at it, the video game industry has seen some truly impressive moments of development throughout the past year.
Fans of the first-person shooter genre were overwhelmingly treated with Blizzard Entertainment’s mightily impressive Overwatch, id Softwares brilliantly brutal and utterly gory DOOM, EA Dice’s inspirational retelling of The Great War with Battlefield 1, and of course Infinity Ward’s Call of Duty: Infinite Warfare. Elsewhere, Naughty Dog released the final chapter in Nathan Drakes compelling Uncharted series with the fourth entry, A Thief’s End while Square Enix wowed us once more with the sheer beauty that only a Final Fantasy game could possess with the series much celebrated fifteenth iteration.
Impressive independent titles caught our eye as Johnathan Blow’s The Witness, Camp Santos’ Firewatch and Playdead’s amazing follow-up to Limbo, Inside showed us that smaller development studios could indeed live with the larger AAA giants to an extent. But not every title can be great, in fact, some are so bad, so terrible that they will have players rushing to return the game from where it was purchased or demanding a refund, and those games should not be forgotten.
Failure is every development studio’s worst nightmare. The moment you finally release a game after years spent creating, tweaking and polishing a title, this should be a moment of pride, only to have all of those special moments whisked away in the sudden blink of an eye. Instead, you watch on in horror as critics and fans seek to pull apart your game, point out its glaring weak spots, its endless bugs and glitches. Indeed, failure is a studio’s worst nightmare and for some, that nightmare came to fruition during 2016.
Whether a game was over-hyped, underdeveloped or simply a terrible port, we take a look at 5 of the biggest horror shows of 2016, 5 games that possibly shouldn’t have seen the light of day.