Electronic Arts have made the decision to temporarily disable the ability to purchase crystals in Star Wars Battlefront II, following a huge backlash from players.
In a statement posted on the game’s official website and social media shortly after the game became available in the UK, DICE General Manager Oskar Gabrielson said: “It’s clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.
We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay.”
While disabling the ability to purchase crystals in-game might be enough to quell the baying masses in the short-term, Gabrielson confirmed that microtransactions would be switched back on in Battlefront II at a later date, but only after the studio had made “changes to the game”.
According to a report by VentureBeat the call to disable microtransactions could have even come from as far up as Bob Iger, Chairman of The Walt Disney Company who own the rights to Star Wars, and who may have spoken personally with EA boss Andrew Wilson to discuss the issue.
Star Wars Battlefront II is out now on PC, Xbox One and PS4.