The world has known of its brute power for quite some time now but earlier this month, the veil finally dropped, allowing Microsoft and Xbox to reveal its hand; announcing key details for its mid-cycle iteration of the Xbox One – Project Scorpio, via an exclusive reveal with online publication Eurogamer.
Looking to turn the tide against its competitors Sony and a revitalised Nintendo following the release of Nintendo Switch in March, Xbox’s reveal early on in April for Project Scorpio was a true statement of intent, highlighting the upcoming console’s key strongpoints including its ability to offer graphical dominance over anything its rivals are able to provide gamers in the current market.
One of the things we learnt from that same reveal is that with a 4K TV, current Xbox One titles using dynamic resolution scaling are able to exploit the true power of Project Scorpio over the Xbox One’s current 1080p performance, this, however, doesn’t mean potential investors in the mid-cycle console are required to purchase a 4K TV to feel the benefits of Scorpio; something Xbox Head Phil Spencer was keen to point out in a recent interview.
“I think Scorpio is for the console customer who wants the best version of the console games on their television, whether they have a 1080p or a 4K television,” said Spencer in a recent interview with The Guardian.
“We’ve got a higher frequency CPU than any other console, we’ve got a better GPU, we’ve got more RAM. I have a Scorpio at home, so I’ve moved it back and forth from a 1080p TV to a 4K TV – and if you’re running on a 1080p TV and you plug Scorpio in you’re gonna be able to tell. I can tell.”
Although the Head of Xbox Division wouldn’t divulge the number of current studios specifically targeting a 4K resolution, a good percentage of developers will look to target 4K in future games with super-sampling down for 1080p TV’s to ensure Scorpio owners without a 4K TV will still get benefits from the console such as better texture filtering and improved anti-aliasing.
E3 2017 is a little over 2 months away, and it’s going to be a big one for Xbox, who is still holding a couple cards tight to its chest, with no fixed price confirmed or concrete release date past the current placeholder of Holiday 2017 announced as of yet.