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SOMA Has Been Downloaded Over 650,000 Times; Frictional Games Talk Future Projects

Image Credit: Rifters

SOMA Has Been Downloaded Over 650,000 Times; Frictional Games Talk Future Projects

Frictional Games’ science fiction horror game SOMA has been downloaded over 650,000 times, the developer has revealed.

In its latest blog post, the Amnesia: The Dark Descent developer spoke openly about SOMA‘s success in the 2 years following its release for Windows, Mac, Linux and PS4. In the first year alone, SOMA was downloaded 400,000 times, with another 200,000+ in the year after its release, a figure that Frictional believes to be “a very good result.”

Of course, downloads and sales are a completely different kettle of fish as Frictional points out in its blog post. Gauging sales figures from downloads is a far more complicated matter. For example, SOMA was part of the Humble Monthly Bundle, meaning the game would have been available to download as part of a package rather than simply a single sale. Furthermore, periods, where the game was discounted or heavily discounted makes calculating an overall figure extremely difficult.

Figures aside, the success of SOMA has paved the way for the studio to work on future projects with funds and less financial restraint than had the game been a “flop“. Moving forward Frictional Games will become a 2 game studio with the goal of releasing a game every 2 years in mind. Interestingly, the developer already has 2 titles in the pipeline with 80% of the studio (16 developers) working on one project that is already in production. Though little details were offered up, Frictional describes the unannounced game as being “horrific in nature.”

According to the developer, the second project is also going well although the game has suffered delays due to new technology taking longer to develop. The upside to this, however, is that the game has enjoyed more time in pre-production than any previous Frictional game which the developer claims “has been incredibly valuable”. Again little details were offered up but unlike the first project, the second game will be “less about direct, visceral horror, and more about the player gaining an understanding of different concepts.”

As for project No.1, Frictional hopes to have an announcement in the first 6 months of 2018. The second, however, is in very early development, so don’t expect to hear anything about that for some time.

Dan has been gaming for nearly 30 years and has survived everything from Nuclear Fallouts to Zombie Outbreaks but his main love is Survival Horror and don’t we all know it. Favourite games include Resident Evil and Grand Theft Auto, he can be regularly found cruising the streets of Vice City listening to the classics.

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