Created by Robot Gentleman, a studio consisting of veteran developers of the Fable and Witcher series; atomic survival game 60 Seconds has been around doing the rounds for a couple of years now, having made its debut on PC via Steam in May of 2015. A playfully wacky take on surviving a nuclear apocalypse, 60 Seconds launched to mostly positive reviews and is now scheduled to release for consoles later this year.
Clearly inspired by the Fallout series, 60 Seconds has players frantically scrambling about their home to snatch up vital items and rescue loved ones in hasty preparation for an imminent nuclear explosion. The dark and somewhat humorous nature of this quirky little indie game shines brightly on console in that chaotic minute as family man Ted comedically fumbles about the families 1950’s themed home crashing into furniture and other household items in a mad dash to grab everything but the kitchen sink, before tossing it and any family member you want down into a fallout shelter at the back of the house.
At first, 60 Seconds might appear to be a paltry amount of time with which to prepare yourself for an earth-altering nuclear explosion but it actually gives players sufficient time to scoop up most of the home’s essentials including Ted’s wife, daughter and son before venturing downstairs to hunker up in the home’s built-in fallout shelter for the foreseeable future. With time now up and the nuke having laid waste to the earth, the family must make it day-by-day in their shelter and from here on out, the frantic gameplay I experienced in those opening seconds drastically changes for a completely different survival experience.
Rather than continuing on with the top-down gameplay that had you flying around at breakneck speed, 60 Seconds transforms into something more of a storybook adventure where the player is fed the story of the families life in the bunker via the flick of pages inside a post-apocalyptic diary. Minimalistic gameplay becomes a focal point of 60 Seconds as Ted is forced to ration out supplies, as well as making tough decisions on who to send up to the surface to scavenge for items and investigate at various times. Survival becomes reliant on the items you managed to grab before the minute concluded, and you’ll come to rely on the cans of soup and bottles of water salvaged earlier to fend off starvation and dehydration as the days progress.
While there is much to be said for the games wacky opening minute which offers fast-paced, comedic gameplay followed by the day-to-day management of survival in the shelter there will likely be question marks asked of 60 Seconds longevity following the breakout of a nuclear apocalypse, with minimalistic gameplay on offer. Those looking for an experience similar to that of Bethesda’s mobile hit Fallout Shelter will be largely disappointed with the limited gameplay options on offer as you flick through the daily journal to dish out food and water or make big decisions such as whether or not to open the bunker door following a knock, but the game also has a distinct charm, challenge and relaxed nature to it that will likely please those looking for a slower paced apocalyptic experience.
60 Seconds is out now on PC via Steam, Mac, iOS and is slated to release late 2017 for Xbox One, PS4 and Nintendo Switch.