Bethesda sent me in a dark room where every unit was shielded off from each other to create a dark and claustrophobic environment to fully enjoy the time we had with The Evil Within 2. For those who don’t know Shinji Mikami, Mikami is the mastermind behind Capcom’s original Resident Evil and director for The Evil Within 1, the famed Japanese developer returns again for Tango Gameworks sequel, set to launch this October 13th for PS4, Xbox One and PC.
In The Evil Within 2, players once again play as Sebastian Castellanos, although he is no longer a detective as he was in the first game. Players are being assisted by Juli Kidman, Castellanos’ ex-partner in The Evil Within who communicates with the player throughout. In the first game, we were led to believe that Castellanos’ daughter Lily had died, Juli Kidman tells the former detective that she is very much still alive and according to Kidman, in the hands of Mobius, a military organization we know from the first game.
I started by playing chapter 2 of the game, which is set in a dreamworld that appears to be a hospital. There, I encountered the first of The Evil Within 2‘s horrifying creatures, a tall lady with a head made out of multiple girls faces. This creature was not meant to be fought but evaded as she chased me down with the impending doom of being split into multiple parts by her enormous circular saw if I was to be caught.
Once I managed to escape this wretched creature, I came to a place called Union. Union is an alternative reality spawned from the mind of Lily and in this reality players will not only face zombie-like creatures but also employees of Mobius and Mobius soldier corpses. From the looks of it, the monsters seem far more dangerous and effective than in the first game, although during my first encounter I was still able to quietly slip around them without being noticed.
Union is an open world that will feature plenty of safe houses. In these safe houses, players will be able to save their progress and craft supplies whilst seemingly drinking better coffee than Starbucks, which is not only tasty but also appears to magically heal the player. It is in this safehouse that Castellanos is also assisted by one of the engineers in contact with Mobius. He improves the functionality of Castellanos’ walky-talky, the one players will use to talk to Kidman, to not only be used for communication purposes but also to receive signals to go after missions and side quests.
The open world of The Evil Within 2 seems a lot more vast and free then The Evil Within, as players switch between main quests and side quests to find Castellanos’ daughter Lily. Clearly an improvement over the original, the only thing that did not impress me during my time was the visuals, also one of the less impressive aspects of the first game, which I hope will be much better in the final product. That aside, The Evil Within 2 sure got my attention and will definitely be one game to look out for when it officially releases on an extra spooky Friday the 13th.
The Evil Within 2 will release on October 13th on PC, PS4 and Xbox One