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“I’m Very Confident Death Stranding Will Be My Best Work Yet” Says Hideo Kojima

After his troubled and estranged relationship with Konami came to an end during December of last year, famed Metal Gear Solid developer Hideo Kojima announced and begun to embrace life with his newly revamped studio – Kojima Productions.

Kojima wasted no time and quickly announced along with Sony President and Global CEO, Andrew House that the studio had signed a deal to publish his first title as a PlayStation 4 console exclusive, Kojima would then embark on a world studio tour along with long time friend and producer Mark Cerny, before eventually winding up on stage in Los Angeles during PlayStation’s conference this past June to present his debut project ‘Death Stranding’ to the world.

Kojima has been in Brighton more recently and earlier this morning gave a keynote speech at Develop Brighton alongside Cerny. Taking to the stage Hideo Kojima spoke about the trouble he had encountered when working on previous projects “So far, when I’ve been making games, I’ve had to give up on something or at least compromise on something in order to get things done. But this time, working with you [Mark Cerny] and you bringing the state of the art technologies, we will get around that,” said Kojima. “I’m very confident that we’re working towards something completely new and that no-one has seen so far. This will be my best work so far, I’m very confident about that.”

Death Stranding currently has no release date and not much is known about the game at this time other than the fact it will launch on PlayStation 4 first with a PC version following at some point.

Colin is a PC/Xbox gamer to whom gameplay outweighs graphics by a country mile. Colin is rather fond of pixel art games such as Pixel Piracy, to games such as Prison Architect, Rimworld and Project Zomboid. Space games such as X3 and Starpoint Gemini. Games with any mention of a “Reaper” or responsive Devs get double XP.


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