Electronic Arts have published its financial results for its fourth fiscal quarter and fiscal year ended March 31, 2017.
In what is being called a “milestone year” for the publisher, Electronic Arts brought in both record net sales and operating cash flow through its operating activities during the fiscal year 2017, including $3.034 billion in digital sales. In addition to that, the publisher also repurchased 6.5 million shares for $508 million.
“Fiscal 2017 was a milestone year for Electronic Arts, defined by groundbreaking games and live services that delivered more fun and connected more players with their friends,” said Chief Executive Officer Andrew Wilson. “In Fiscal 2018, we are focused on innovating for our players with extraordinary new experiences across our portfolio, continuing to grow our global network, and extending our reach across new platforms and more ways to play.”
“We generated record net sales and operating cash flow in fiscal 2017, driven by our ongoing transition to digital as well as our increasing success with live services,” said Chief Financial Officer Blake Jorgensen. “Our long-term vision, to leverage deep player engagement to drive growth and profitability, is enabling us to execute on our near-term financial goals to increase revenue, earnings and cash generation.”
Electronic Arts were once again the No.1 publisher in the west on PS4 and Xbox One with Titanfall 2, Battlefield 1, Mass Effect Andromeda and FIFA 17 all released within the last 12 months.
Selected Operating Highlights and Metrics:
Digital net sales of $3.034 billion for fiscal 2017; this represents 61% of total net sales, up 20% year-over-year.
EA was the #1 publisher on PlayStation 4 and Xbox One consoles in the Western World for fiscal 2017, based on available sources and EA estimates.
Through the end of FY17, Battlefield 1 had more than 19 million players joining the game, a 50% increase over Battlefield 4 in the comparable period.
More than 21 million players have joined FIFA 17 to date including more than 12 million players that have engaged in our new story mode “The Journey”.
FIFA Ultimate Team™ had 13% more players year-over-year through the end of Q4.
In Q4, average gameplay time per player in STAR WARS: Galaxy of Heroes reached a new record high of 162 minutes per day.
Monthly active users in Q4 for The Sims 4 increased 33% year-over-year.
Looking forward to the next 12 months, Electronic Arts expect to earn approximately $5.075 billion by the end of March 2018.