Star Wars Battlefront II is just around the corner, and EA and DICE are starting to show off more of the upcoming shooter. Today John Boyega, best known as Finn in the Star Wars films The Force Awakens and The Last Jedi, showed off new locations, vehicles, game modes, and gameplay improvements that will be available at launch for Battlefront II.
First, the number of locations available towers over the available locales in 2015’s Battlefront. That title began with four locations, but Battlefront II more then quadruples that number to eighteen. Four of these locations are currently labeled as being available in single-player only. These locations include Sullust, Pillio, Vardos, and Bespin. The remaining fourteen will be available in multiplayer modes but it is currently unknown if all game modes are applicable to all of them. These locations include classics like Hoth and Mos Eisley from the classic trilogy, Kamino and Naboo from the prequel trilogy, with Takodana and Starkiller Base from the new trilogy.
Along with the locations, heroes and vehicles have also been greatly expanded. The hero count has gone from six in the original game, to fourteen in Battlefront II. The new heroes include Darth Maul, Yoda, Rey, and Kylo Ren. Heroes will no longer be obtained by grabbing a token in the map, but will become available when enough battle points are earned by a team. Additionally, heroes are now able to use Star Cards specially tailored to their own abilities. Vehicles will also have new Star Cards available, with more than triple the vehicles offered from the 2015 title. The Star Cards can be found in “crates” or crafted from parts. It is unclear how players acquire the parts. The thirty-nine vehicles and the sixteen heroes will all be upgradable just like the new class-based soldiers.
These soldiers include Assault, Heavy, Specialist, and Officer classes. Each of them have unique abilities, weapons, and weapon attachments to try and turn the tide of battle. Battle Points are earned by playing better with your team and aside from the Heroes can lead to reinforcements, special-soldiers with more powerful abilities. These include Flamethrowing Stormtroopers, Super Battle Droids, and Wookies. Soldiers aren’t the only facet of Star Wars Battlefront II with changes to gameplay. Starfighters will also be class-based.
Star Wars Battlefront II will launch with five modes of play for online battles. Starfighter Assault will feature dogfights in high altitudes as well as space; Galactic Assault is the objective-based large-scale battles Battlefront is known for with 40 players on the field; Heroes vs. Villains where iconic characters clash for supremacy; Strike features 8-on-8 objective battles; and Blast offering simple close-quarters combat. Alongside these, an Arcade mode will be available for split-screen local multiplayer on Xbox One and PS4 but strictly single-player on PC. Arcade will allow players to face AI troops in order to hone their skills.
Last but not least, Battlefront II will have a new single-player campaign featuring the new Inferno Squad as they look to be the Empire’s sword in the aftermath of the events in Return of the Jedi. Along the way, players will encounter some heroes of both the Empire and the Rebellion as Iden Versio, the leader of Inferno Squad.
There is a lot of game being included in Battlefront II, a solid sign that EA and DICE have listened to criticism of the first title. Star Wars Battlefront II will be launching worldwide on November 17th for Xbox One, PS4, and PC. The title will also be enhanced for Xbox One X and Ps4 Pro.