True to their word, developer Bluehole has released a new Xbox One patch for PlayerUnknown’s Battlegrounds.
The second patch to be introduced in a little under a month for the ever-so-popular 100 player battle royale bonanza aims to address the irritating framerate issues currently plaguing the console version of the game following its launch into Game Preview last month.
Bluehole is keen to point out that the latest of what is likely to be many Xbox One patches isn’t a particularly big one but it does slightly increase both server and client FPS, which should clear up some of the outstanding issues with visual performance. There are also changes made to gameplay with player weapon damage increased against vehicles and a slider for aim acceleration introduced to the game via the options menu.
A full list of improvements and additions can be viewed below:
- Aim acceleration can now be adjusted by players via in-game option
- Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
- FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
- Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
- Analog stick acceleration added while exiting the plane and while parachuting
- PhysX performance enhancements
- Server FPS slightly increased
- Client FPS slightly increased
- Some VFX received slight optimizations
- Music on/off option added
- Addressed a number of known crashes
- Fixed a UI issue that occurred when multiple players attempted to loot from the same source
PlayerUnknown’s Battlegrounds is out now for PC via Steam Early Access and Xbox One via Game Preview.